
From ABC Warriors: Black Hole by Pat Mills and Simon Bisley. Click to embiggen.
Nikolai Dante: The Romanov Dynasty
Nikolai Dante is a strip from the UK institution 2000AD which has been running since the mid 90s (issue 1035 to be exact). Nikolai is a very popular strip and is now arguably second in popularity to Judge Dredd himself. The series was created by writer Robbie Morrison and artist Simon Fraser. This trade collects the first seven of Nikolai's adventures that appeared in 2000AD.
Nikolai Dante is set a few centuries in the future and is primarily based in a futuristic version of Europe that is ruled by a Russian Tsar descended from Mafia royalty. The look and feel of the setting is futurist Victorian (some may say Steampunk but there’s no steam powered devices and it’s not actually set in the Victorian era, so there). There are starships, hovercars, nano technology but the costumes of the nobility are Victorian/Renaissance in appearance and there is a clear rich/poor divide as the peasantry serves their rich, uncaring, noble masters. In the midst of this setting is Nikolai Dante, an irresponsible and irrepressible thief and scoundrel. Through a series of early misadventures he becomes a member of the nobility when he accidentally discovers his true heritage. Armed with nano technology, wealth and a disregard for his own safety, Nikolai travels the world, drinking, whoring, fighting and occasionally sticking up for the peasantry.
The reason I love this book is the sheer spectacle of it and the wittiness of Robbie Morrison’s scripts. It’s a fantastic blend of action, comedy, sci-fi and courtly intrigue and it’s much deeper than the pitch or first appearances would suggest. Nikolai always manages to get himself in trouble either through his own reckless actions or through courtly manipulation. The noble families are well fleshed out and the various personalities are well established. One of the devices that Morrison uses is to have excerpts from historical documents serve as exposition to introduce certain background elements, new concepts, or to explain the setup for some plots. Morrison also manages to introduce equal measures of pathos and humour through his slowly developing, grand story. Simon Fraser’s art is the perfect fit for the strip as he adds a lot of energy to proceedings. In the first book you see his style develop from sketchy and pale colouring, to detailed backgrounds and bold colours. Although there are stand-in artists for some stories (and they are usually very good stand-ins), the strip always seems to miss something when Fraser isn’t present.
My favourite stories in this collection are 'The Gentleman Thief' and 'Moscow Duellists'. 'Duellists' is particularly funny as Dante is manipulated into a simultaneous duel against several opponents; a telepath, some midgets piloting a mecha suit, a talking gorilla, some passing circus elephants, and the court's greatest duellist. It's great fun to see Dante extricate himself from these situations through a combination of personality, skill and dumb luck.
The Nikolai Dante series has been collected into several trades, this is the first one and it's a key to an incredible journey as the later books continue to increase the quality of the series. Copies can be found on Amazon or The Book Depository (for some reason that site has it listed as part 2, I can assure you that it's book one and not the second part of anything). Check it out.
Plot: An everyday geek has important government secrets accidentally implanted in his head. He now holds down two jobs, his first as a member of the Buymore superstore’s Nerd Herd AND his second job - secret government agent.
Cast: For a full list go here.
Pros:
Jayne from Firefly (Adam Baldwin) is in it. He plays Casey, a semi-psychotic NSA agent who happens to behave a lot like a certain mercenary from a cancelled sci-fi show. He manages to growl his way through each scene and his exchanges with Chuck are often hilarious.
There are pretty girls in this show. And they spend a lot of time wearing various ‘outfits’. And as for the ladies in the audience there’s Captain Awesome. Or Chuck himself if you like the awkward but good looking nerd type.
The principal characters are all likeable. Over the course of the first season you get to know the characters well, this is mainly due to the majority of the scenes in Chuck being social situations rather than action set pieces. The show resembles a sitcom in the way it promotes characterization over action movie humour. This show has a big adorable heart at its centre as Chuck and his friends are all good people.
Masuka from Dexter (CS Lee) is in it as Chuck’s Buymore store nemesis. CS Lee is great in this show and he gives a different version of his obnoxious-guy performance in Dexter.
There are overarching storylines and past histories that actually pay off. The season starts with some mysteries (e.g. Why was Chuck kicked out of Stamford ?) but you’re supplied with answers by the end of it. I like prolonged stories and mysteries but I also want answers within the same season, I don’t think any good can come of holding out on answers for years.
Chuck is an everyman nerd and doesn’t become a kick ass secret agent over the course of a training montage. Seeds are planted so that maybe one day Chuck will be able to participate in a mission but for now he’s the comedy relief who occasionally comes up good against all the odds (usually due to some pop culture knowledge he possesses).
Cons:
The concept is pretty daft. A nerd becomes a human hard drive for government secrets and they don’t lock him up. Okay, this is explained by having two agents guard Chuck at all times but really he should be locked up. It also means that secret agents and terrorists are constantly traveling through Chuck’s store, which is also a bit silly.
The action sequences are a bit tame at times. There are a few car chases and crashes and a bit of TV style gunplay here and there but I don’t think the budget can stretch to Hollywood levels of spectacle. That said, the stunt men earn their pay in this show as people generally fight and throw themselves around a lot.
Tony Todd is in it but he doesn’t do a whole lot. Give him something to do!
Overall:
Chuck is a very pleasant way of wasting 45 minutes. You won’t learn anything from it (apart from the occasional bit of nerd talk) and it won’t challenge you as a viewer. But you will make new friends as you come to know the characters and get cosy with them. This show is an entertaining diversion and you could do a lot worse than spend time at the Buymore with the Nerd Herd.
Arbitrary Score Out of Ten: 7.5/10
Format: PC
Plot: Become a god as you guide a species from primordial soup to galactic domination.
Genre: God sim – a mix of evolution and creationism. Despite the input of player generated content from around the globe this game is not an MMO, it’s a purely single player experience.
Pros:
You have the freedom to make your creatures look like anything. There are recreations of all kinds of creatures and objects out there created by very talented players. The creations range from sentient X-box controllers to popular cartoon characters. The creation tool is very easy to use as it uses a simple drag and drop interface. You can throw together a misshapen blob in seconds, but creating a masterpiece will have you tinkering and experimenting for hours.
It’s a very bright and cheery game. It looks cute and the interface is simple to use and has clear icons. Everything is labeled clearly and there’s really nothing complex or intimidating about any stage of the game. Your creatures have cute animations and even the giant monster versions of creatures are adorable. It’s clear that Spore is attempting to be as welcoming as possible to all gamers of age and ability.
You create the look and feel of your technology and architecture. I found building creation a bit dull (I’d never have made a good architect) but vehicle creation can be fun as you try to create the most pimped out tanks and UFOs possible. You can add giant harps, loudspeakers, weapons, mechanical legs and arms and then paint it all puce.
The Sporepedia. When you sign into Spore, you gain access to all other player’s creations. If you’re lazy like me and don’t want to create every single building and vehicle for your civilization, you can browse the Sporepedia and choose from the thousands of weird and wacky inventions. Likewise, your creations can be downloaded and used by other players in their games. There’s a certain amount of peer pressure to make unique creatures with great names, which raises everyone’s game in the creature creation stakes.
Playing as a space hippy is just as effective as playing a war hungry race of yobs. The combat for pacifism becomes religious propaganda. Your vehicles use music to attack other races rather than missiles and sticks. This makes learning to play the game much easier as you don’t have to adopt different strategies for each playthrough. Of course, it’s maybe too simplistic and it does make the tribal and civilization stages a bit of a chore.
Cons:
The early stages are easy once you know how to play them. The problem is that there’s no real enticement to play the tribal or civilization stages again after completing them the first time. I found those two stages quite dull at times due to the simplistic resource gathering and lack of building and vehicle choices. Thankfully there’s a ‘win the game’ button that you can earn in the civilization stage, which speeds things along a bit. The early cell and evolution stages are fun to repeat though because that’s where you mess about with your creature’s appearance and abilities.
Your creature’s appearance can be compromised by abilities. Certain body parts provide your creature with stats and skills. You need certain levels of social or combat skills to finish the evolutionary stage, which can mean that your creature has to evolve into a different shape than you’d like. It’s something that can be quite annoying but then it’s also a reasonable representation of evolution in action as your creature has to develop new abilities in order to prosper. Still, it can be frustrating if you want your creature to have a certain look. I’ll have to go back and check but I believe you can forego advancing to the next stage after conquering your island to spend some time tweaking your creature before its appearance is forever fixed.
The early stages of the game are repetitive. There are no grand strategies to learn other than progressing through the stages as quickly as possible. There’s a sense of wonder when you first crawl onto land and explore the first island but once your creature gains sentience and forms a tribe, it all gives way to impatience as you speed through to get to the space exploration stage.
You can make your creature look like a penis. Likewise, you may find yourself discovering one eyed monsters roving your planet. EA do have obscenity filters and do seem to ban the nightmarish ‘Sporn’. You can also block content from certain users, so if you know that ‘H0rnyM4n69’ is a purveyor of virtual filth, you can block any of his creations appearing in your game.
There’s no auto save function. This is a hell of an oversight but thankfully not one that’s cost me yet. Just remember to save every now and again. Don’t leave hours between saves, you never know when your PC may decide to be a dick.
Overall:
Spore is a fun game that becomes a grand strategy/exploration epic in the final space stage. You will eventually wield the powers of a god and memories of Populous (for those older gamers) will come flooding back as you begin to terraform new worlds. Whilst it isn’t the amazing game that everyone was hoping for, it’s certainly a creative, imaginative and ambitious title. This is a game that can pleasantly waste a few hours of your time as you happily tinker with life or lay waste to civilizations with your multi-limbed, multi-fanged, war bastards.
Arbitrary Score Out of Ten: 8/10
Format: Xbox 360 (only available on Live Arcade)
Plot: Pretty simple this, an evil wizard and his minions attack your castle and capture four princesses. The king orders you and your chums to rescue said princesses. Yes, this game is very simplistic in plot, but that’s the point.
Genre: Four player, sideways scrolling, beat ‘em up.
Pros:
It looks amazing. The graphics are hand illustrated and have a great cutesy look tempered with blood and gore. There’s really nothing better than gaping at the art whilst playing in HD. The character designs all look great, the end of level bosses have distinct looks and even the rank and file cannon fodder enemies have their own unique look and feel. There’s really nothing else that looks like it.
It has a great sense of humour. This is the strangest game I’ve played since Earthworm Jim. You will find yourself fighting bears armed with fish, volleyball playing Saracens, pirate ninjas… The list is long and strange and I don’t want to spoil all of the surprises. There are some great background jokes on each level and some great physical humour from the adorable little characters too.
It has a leveling system. Seems that everything has to be an RPG these days and Castle Crashers is no exception. Each time you level up you can increase one of your stats, Strength, Defence, Magic or Agility. It’s pretty straightforward and allows you to customize your character so you can adapt to the style you want to play.
There are various weapons and other unlockables. You can discover a plethora of extra weapons (later housed within the mouth of a blacksmith’s giant frog) that give different bonuses so you can further customize your character’s abilities. Players can also find cute, floating, animal companions that add extra abilities.
There is an All You Can Quaff subgame. It’s just like playing Daley Thompson’s Decathlon except with knights gorging themselves on food instead of some mundane crap like the long jump.
It’s fairly cheap. It costs 1200 points on Live Arcade, which means that it’ll cost you £12.75 or so in real money to get the 1500 necessary points to get it.
Cons:
The combat is unashamedly old school and repetitive. Scroll along, swipe at enemies with your weapon until dead, go onto the next screen until you meet the boss. Rinse and repeat. This may bore some of you to tears or have you weeping with unbridled joy at the nostalgia. The collision detection is sometimes a little fiddly as you can swipe away at thin air at enemies that you thought were on the same horizontal plane. This also happens with treasure hunting where sometimes you have to dig in the exact bloody pixel. This problem is quite uncommon but is annoying when it comes up.
Some of the levels are close to sensory overload. On a couple of stages there are rain effects, which when coupled with hordes of enemies can cause you to get a bit confused and lost on the screen. This only occurs on a couple of levels though and it may just have been the effect on my brain as it was being overloaded with awesome.
Online multiplayer feature doesn’t work. Yup, there’s no way of connecting to someone else. This will be fixed in the first patch but there’s no ETA on that as of yet. But you know what? I think this is a multiplayer game where it’s better to have the other players in the same room gathered around the TV. Such an unabashed old school experience should be played in an appropriate manner. Invite your friends round and play t he four player version in your home.
Sometimes it doesn’t save your progress. This hasn’t happened to me yet but apparently some players have complained that the autosave function sometimes forgets to save your progress. This is pretty nasty but like I said, I haven’t experienced it yet. Still, it’s quite an issue to have in the final release but I believe this will also be fixed in the patch.
Overall:
I enjoyed Castle Crashers immensely as you can tell from my positive comments so far. This isn’t a game you’ll lose your life to but it’s a fun hark back to the days when you and your mates would crowd around the arcade and play Teenage Mutant Ninja Turtles or any of the other great 4 player arcade machines. If you’re too young for that grimy arcade experience then I’m sorry for you but at least there’s now a great excuse to try and recreate what the older gamers got up to (which will probably accompanied by a thirty-something gamer complaining in the background that they didn’t have HD in their day and games cost 20p a credit).
Arbitrary Score Out Of Ten: 7.5/10
Format: PC
Seth: “…”
NPC 2: “Don’t listen to NPC 1! Cybernetics are bad!”
NPC 1: “Shut up!”
NPC 2: “No, you shut up!”
NPC 1: “No, you shut up!”
NPC 2: “I know you are, but what am I?”
NPC 1: “That doesn’t even make sense!”
Obvious AI Villain: “Yes, squishy human, make yourself more robotic. I don’t have an ulterior motive for this at all.”
T:TSCC is a show about a girl and her pony, together they experience the trials and tribulations of life, show jumping and personal grooming.
Sorry, that’s the blurb for the show I’m developing. Rest assured, I Love Horses: The Series will be an event you won’t want to miss.
Anyway, lame comedy introductions aside, T:TSCC is a show spun out of the famous Terminator movie franchise. Forming a TV series out of a successful movie franchise is rarely successfully achieved (Blade as a recent example of failure), will T:TSCC succeed? Beware of mild spoilers ahead!
The TV series is a continuation of the storyline and events in Terminator 2: Judgement Day, and the principal characters of Sarah Connor and John Connor have been recast. Here’s the roll call:
The Set Up:
The Connors are still on the run from the authorities in 1999 after the events of T2: Judgement Day. Sarah has met someone and is seemingly prepared to settle down but she decides to go on the run again when her partner proposes marriage. Sarah is reported missing by her jilted lover and soon the FBI and another Terminator are tracking her and John. Luckily for John, his future adult self has once again sent back a protector from the future, a new model of Terminator named Cameron. To escape pursuit and to prevent the rise of Skynet, the Connors and Cameron travel forward to 2008 in the hopes of destroying Skynet before it is born.
Pros:
Killer robots. The series doesn’t shy away from using Terminators and even gives us an episode set in the future to really up the robot quotient. One of my fears was that the show would either shy away from expensive Terminator effects or become Terminator-of-the-week. I think they managed to find a happy medium by having Terminators sent back in time on different missions. In fact there is only one Terminator in the present whose mission is to kill John Connor (that we know of). Other Terminators that appear have been sent to achieve different objectives. This means the show is more about foiling Skynet’s long term plans rather than the Connors constantly running from a never ending stream of temporal assassins.
Terminator mythology is embraced by the series. We get to see earlier models of Terminator and some backstory to the time machine used by Skynet and the humans. The inclusion of Derek Reese may seem to be a little lazy at first (a brother of a popular character that happens to share the same traits) but it aids the story by adding friction to the group dynamic and provides someone who can motivate the other characters by reminding them of what they’re fighting against.
Cromartie is a chilling foe, he has some fantastically horrific scenes in the show and plays a more intelligent and resourceful Terminator than the traditional ‘Arnie’ or T-800 version. Cromartie has a scene in the final episode which serves as a reminder that he is a ruthless and unstoppable killing machine, which is all the more effective as it doesn’t explicity show the violence, merely the aftermath.
The supporting characters are interesting. I was dubious about having old love interest Charley Dixon become involved in Sarah’s world but it’s clear that his presence is necessary to provide an everyman reaction to events. He’s also useful to the team rather than the annoying hanger-on he could've become. Agent Ellison is also very entertaining as the laid back Fox Mulder-like agent that wants to believe.
Cons:
Sarah Connor’s voiceover at the beginning and conclusion of each episode. Urgh. It’s attempting to recreate the moody voiceovers that Linda Hamilton delivered in the first two movies but it gets really annoying in the TV series. It’s far too melodramatic, pretentious, and pretty dull. Imagine Mohinder’s voiceovers from Heroes delivered in an over earnest fashion (swap the superpowers for killer robots from the future as the topic of voiceover though).
John Connor’s school days. I really don't understand what the show is aiming for in these scenes. The high school stuff is never going to match up to the killer robot side of the show. There are some strange subplots that are seemingly abandoned after an episode or two but I think this is probably due to the strike rather than poor plotting. But why should we care about John’s attempts to fit in at school when the bigger threat to his life is some guy made of metal shooting him with an Uzi 9mm? Also, what’s the deal with Cameron? In the pilot episode she acted like a convincingly normal, human girl but after that episode she acts like a killer robot visiting school for the first time. Did she accidentally delete her ‘pass for a slightly weird teenager’ program?
The first season is very short (only nine episodes) and seemed to get cut short just as it had built momentum. Still, the final episode did leave the audience with a couple of great cliffhanger moments.
Bubbles from The Wire appears in a couple of episodes and is completely wasted. Seriously, the dude can act, give him something to do.
The series also wastes Danny from The Shield as a minor character.
Overall:
I enjoyed T:TSCC, it’s not the best piece of genre television out there but it tries to be slightly intelligent and it manages to indulge its fanbase without being obsessively geeky with it. Whilst Heroes and Lost may get all the press and acclaim, T:TSCC could fit in nicely as the reliable show that will hopefully maintain a steady level of quality rather than wildly fluctuating from one season to the next. The first season pretty much serves as an extended pilot, the second season will show us what the series will become. If the series maintains and improves on its promising start, it could become a hit.
Arbitrary Rating Out of Ten: 7.5